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Changelog

v0.2.0

Current version

Improvements

  • Released the final v0.2.0
  • Improved native-layer memory safety and thread safety
  • Adjusted the project directory layout

Fixes

  • Fixed Uniasset.Editor symbolic link issues
  • Fixed CancellationTokenSource disposal
  • Fixed Y-axis flipping when using the stbi image backend

v0.2.0-rc11

Changes

  • Released v0.2.0-rc11

v0.2.0-rc10

Fixes

  • Fixed Uniasset.Editor symbolic link issues
  • Fixed CancellationTokenSource disposal
  • Fixed Y-axis flipping when using the stbi image backend

v0.2.0-rc9

Added

  • Added the documentation site and usage guides
  • Added ResizeFilter to the C# SDK

Improvements

  • Reorganized Uniasset.Editor to use symbolic links

v0.2.0-rc8

Added

  • Editor tools:
  • Download Native Libraries for one-click native library downloads
  • Configure Native Libraries for automatic importer configuration

Fixes

  • MP3 (MPEG-2 Layer 3) format support
  • Default sample-format behavior

v0.2.0-rc7

Fixes

  • Fixed Android static linking against libc++

v0.2.0-rc6

Added

  • Added Unload to AudioAsset

v0.2.0-rc5

Improvements

  • Reduced native binary size

v0.2.0-rc4

Added

  • Added audio seeking support

v0.2.0-rc3

Fixes

  • Fixed a panic caused by buffer sizing

v0.2.0-rc2

Added

  • Added Symphonia-based audio decoding integration

v0.2.0-rc1

Added

  • Introduced the new Rust-native implementation branch and shipped the first 0.2.0 release candidate

v0.1.1

Added

  • Added external decoder support
  • Added managed audio decoder support
  • Added ImageAsset::CropMultiple

Improvements

  • Reduced Linux release size with symbol stripping
  • Synced Unity C# scripts

Fixes

  • Fixed header include issues
  • Fixed Result move-constructor behavior
  • Fixed MP3 magic-number detection
  • Fixed release archive packaging

v0.1.0-fix3

Fixes

  • Fixed missing setTime symbol
  • Fixed BufferedAudioDecoder issues during large frame reads
  • Fixed iOS build and symbol export issues

v0.1.0-fix2

Improvements

  • Bundled Unity scripts and Windows symbol files in releases
  • Improved README coverage and corrected C# binding parameter names

v0.1.0-fix1

Fixes

  • Fixed the SEH issue in readinternal

v0.1.0

Added

  • Added ToAudioClip
  • Added BufferedAudioDecoder
  • Added the automated release workflow

Improvements

  • Refactored instance management with std::shared_ptr

Fixes

  • Fixed iOS symbol-table issues
  • Fixed Windows CI and header include issues

v0.1.0-preview2

Fixes

  • Fixed Windows CI issues

v0.1.0-preview1

Fixes

  • Fixed CI issues on Android, macOS, and Linux